﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;

namespace Brain.Editor
{
    public interface IEditorPluginManager
    {
        List<Assembly> PluginAssemblies { get; }

        List<LoadPlugin> PluginTypes { get; }

        void HandleAssemblies(string rootFolder, FileInfo[] files);

        void HandlePlugin(FileInfo pluginFile);

        IEditorPlugin Instantiate(LoadPlugin info);
    }
}
